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Say hello to our most recently finished unit, the Death Knight. This guy is now completely finished both code and art-wise.

The death knight and skeleton models:


Fallout is a terrific franchise and one that continues to be popular as shown with the sales of New Vegas. Despite bugs ranging from the minor to the major - personally I barely encountered any but other people beg to differ - and despite using the ageing Gamebryo engine, it was a masterpiece of post-apocalyptic survival and role-playing. Roaming the shattered wasteland has never been so fun.

What possibilities are there for Fallout 4 exactly? What next for the wasteland? Where is the franchise headed? Read on and I'll show you my predictions.


Link.
SAGA is Back Up.
by Magic, 19th Feb 11
SAGA is back up on the site after being inadvertently left unavailable with my domain purge a while ago.
A new article is up. The description:

'I started this article off as part of my look at the possibilities for FallOut 4, but it soon became long enough to stand on its own, so here it is. I could have named this article 'Interplay vs. Bethesda: Why I'm Rooting for Bethesda' but that's not quite the intention, I simply recalled some poor decisions by Interplay regarding FallOut.'

Check it out here.
Drama is afoot with the mod World of StarCraft, as mentioned on Voodoo Extreme. The mod maker was offered a job at Riot Games, who created the DOTA spin-off League of Legends. Despite having his sneak peak vid of World of StarCraft removed from Youtube (an action requested by Blizzard), the makers of WarCraft and StarCraft are keen to support and even meet him, as mentioned in their official statement on the matter:

Earlier this week, a player-made StarCraft II mod called World of StarCraft and described as a “StarCraft MMO” was featured on a number of prominent gaming news sites, catching the attention of gamers as well as our own. With the name so closely resembling that of World of Warcraft, we wanted to discuss the title of the mod with the developer, and as part of our routine procedure, we contacted YouTube to request the video be removed while that discussion took place. We were also curious about the project and wanted to discuss with the developer what the mod entailed. :

It was never our intention to stop development on the mod or discourage the community from expressing their creativity through the StarCraft II editor. As always, we actively encourage development of custom maps and mods for StarCraft II, as we’ve done with our strategy games in the past. That's why we release an editor with our RTS games, and why we feature top player-created content in the custom game search. It's also why we held a contest to spotlight the best community-crafted StarCraft II mods at last year's BlizzCon, and why we’ll continue to improve Battle.net to better showcase player-created content.

Like many players in the community, we’re looking forward to seeing the continued development of this mod, and as part of our ongoing discussion, we've extended an offer to the developer to visit the Blizzard campus and meet with the StarCraft II development team. As always, we appreciate all of the efforts of the talented and enthusiastic mod-making community, and we look forward to seeing and playing what they create using the StarCraft II editor in the future.


As I saw in the past with TheOracle's Legacy of the Confederation campaign, Blizzard are simply protecting their creative assets. Despite frustrations at not being able to create campaigns as with the first StarCraft, they're at least supporting some of the work of modders.

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