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Game Weavers.
by Magic, 1st Jan 13
It's still work-in-progress but today seems like the best time to announce it.

Samods is dead, long live Game Weavers. :)
Coming soon...
by Magic, 19th Jun 12
Ravelling and unravelling the fabric of fun...
Viva la Gecko-lution!
by Team Happy Happ..., 10th May 12

The gecko will rise again.
It's been a while since I last posted some updates here.
We've been working quite hard recently and have been able to finish a lot of work. Below follows some of the things we've finished.


First out is the control point that will be featured in our first map, Glacier Islands. I've not really talked too much about control points, but the short explanation would be that they're neutral buildings that can be conquered by either of the players who then gains different kinds of bonuses that will help defeat the enemy players. After the first player has conquered a control point, it's up to the other players (apart from the controller's allies, obviously), to conquer it from the current controller.

So, the control point of today is the Forest Sentinel, a building that works much like the Night Elven Ancient Guardian, except his bigger, badder and cannot uproot. To gain control of the Forest Sentinel, one of the two opposing players must defeat him. While under one player's control, this player can choose to upgrade the Ancient to increase his power. If the Ancient is upgraded and then lost to the other player, worry not, because one player's upgrades do not count for the other. However, if you upgrade the Ancient, lose him and then take him back, you don't have to upgrade him again.

Normal Service Resumed.
by Magic, 26th Apr 11
There was an issue with the site's functionality over the last few days where links on the left that connected to the main areas were not working. This has now been resolved and we're back to normal.

- Magic

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