Hosting for Seraph's Fallout 2 patch has been restored. The patch fixes a number of bugs in Fallout 2 to enhance gameplay. You can find out more about the patch here.
Wartide is now the new codename of what had previously been the SA Game Project. Will it be the project's official name? That's for you to decide! Hop on over to our SAMODS-hosted forums and cast your vote now!
Not sure what the project is all about? Check out our SAMODS page. It's a little out of date right now, but it will still give you a good idea of what the project's all about- we'll be updating that at the conclusion of the poll concerning our name.
Not sure what the project is all about? Check out our SAMODS page. It's a little out of date right now, but it will still give you a good idea of what the project's all about- we'll be updating that at the conclusion of the poll concerning our name.
For PC, Mac, PS3 and 360..
Read more or download the HD Rage trailer from Shacknews.
Shacknews wrote:
A trailer for the title showcased driving and expansive outdoor areas in addition to id's traditional shooting elements. Shacknews editor Chris Remo described both the character models and the environment as incredibly detailed, complete with good facial animation on NPCs and impressive detail on a small fly.
Read more or download the HD Rage trailer from Shacknews.
So this is what they were talking about before, implementing megatexture in their next engine. Looks amazing (detail on terrain especially). We already know how hot Quake Wars looks, and it's not even the latest version of Megatexture (Carmack said it, don't question it).
From CVG:
The ground breaking technology unveiled... will power id's new internally developed game and will be available for licensing to third parties. The new id rendering technology practically eliminates the texture memory constraints typically placed on artists and designers and allows for the unique customization of the entire game world at the pixel level, delivering virtually unlimited visual fidelity.
From CVG:
The ground breaking technology unveiled... will power id's new internally developed game and will be available for licensing to third parties. The new id rendering technology practically eliminates the texture memory constraints typically placed on artists and designers and allows for the unique customization of the entire game world at the pixel level, delivering virtually unlimited visual fidelity.
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